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Tuesday, April 24, 2018

Wednesday, April 18, 2018

Project Log: Warscryer Citadel, Part 4

The Warscryer Citadel's construction is nearly finished. This week, I tackle the watchtower and the walkways around it, finishing up the work on the main structure.


 

Tuesday, April 10, 2018

Project Log: Warscryer Citadel, Part 3

With the main citadel construction finished, It's time to detail the interior of the tower. The task isn't as daunting as it seems; building interiors don't need to be very intricate because the intention is for models to fit inside. I need to cover the cavities, build the floor, and add just enough detail to make it convincing.

 

Saturday, April 7, 2018

Project Log: Warscryer Citadel, Part 2

In part one of this series, I finished off the detailing on the two main halves and glued them together. Now it's time to putty the seams in the rock, touch up some other details, and attach the roofs.


Wednesday, April 4, 2018

Project Log: Warscryer Citadel, Part 1

The Skullvane Manse is a scenery kit that I have admired for years. When it was re-released as the Warscryre Citadel, I decided to pick one up. I'm not as interested in it for its Malign Portents rules as I am for the sheer size and grandeur of the kit itself. When assembling it, I decided to customize the details on the kit to better match the aesthetics of my undead legions. I'm documenting the progress in this project log so you can follow along and see how I accomplished everything.


 

Friday, March 30, 2018

New Ruined Crypt and Painting Tutorial

 

The new ruined crypt is available from Skull Forge Scenics! This piece is perfect for enhancing the base of a large monster, or for representing the gravesites in a Legions of Nagash army. Below is a tutorial for painting the crypt.


Wednesday, March 21, 2018

All the Skeletons You Can Eat

My Red Guard skeleton regiments are finally complete, each maxed out at 40. That's a lot of models to move around. Movement trays are clunky, especially once you need to start shimmying models around in combat. I think I have a solution...



Friday, March 16, 2018

Legions of Nagash, Sacrament Breakdown

I'm very late to the party on posting a Legions of Nagash review. My time these past few weeks has been occupied by a scenery commission (hence the lack of updates), and I haven't really been able to organize my thoughts about the book. By now everyone has probably seen most of what the book has to offer anyway, so I'll instead talk about my impressions and experiences with the new rules.

 

 

Thursday, February 15, 2018

Wednesday, February 7, 2018

Gearing up for the Legions of Nagash

The new Legions of Nagash battletome hits the stores this weekend. I've got mine pre-ordered, and I've been working on a few odds and ends to get my army ready for the new rules. I've been following the previews and leaks, so I have a pretty good idea of what to expect.


 

One of the army traits that has been previewed is the ability to place gravesites on the battlefield. All of the Legion armies can mark four gravesites– two need to be in the player's own territory, and the other two can be anywhere on the battlefield. The gravesites allow units within range to either heal D3 wounds, or to regenerate D3 wounds worth of models on Summonable units. They also allow those units to be set-up "in the grave" and, during the battle, a Hero near the site can summon that unit to the battlefield. ("Summonable" is a new keyword that applies to certain units like skeletons, dire wolves, grave guard, black knights, spirit hosts, etc.)

The roadside shrines and ruined shrines that I sell through my Skull Forge Scenics shop are perfect for representing these, so I painted up a few for my army:


 

 

The shrines are available at: www.skullforgescenics.etsy.com


I've also been working on more skeletons. My Red Guard skeletons have been topped off at two 30-man units, but since the maximum size is 40, I want the option to field two matching units, and that means 20 more skeletons.

 

 

I posted a blog about the process I use for converting these skeletons a few years ago. You can view that here.


 

 

Another project I finally put the lid on is my Morghasts' weapons. I painted the swords for the Harbingers so I can field the models with either option. It looks like the new warscrolls will allow the Morghast Harbingers and the Morghast Archai to field either or both weapon options. And there's an army trait in one of the legions that grants Morghasts an additional attack. I'll be looking forward to using Harbingers with their 18" charge range, armed with the high-rend, high damage halberds, and an additional attack with them! Sadly, I don't think there's a way to summon Morghasts anymore, so they'll have to slog it across the battlefield like everyone else.


 

 

I made a counter to represent my Tomb Scorpion when it's burrowed underground. I place this on the table near my general as a visual reminder that I need to surface the scorpion rather than forgetting about him until the end of the game.


 

The tail is magnetized so I can pop it off the marker and onto the model when it surfaces. A small pin beside the tail keeps it from spinning around.


 

 

Finally, I've made a bunch of wound counters for my Nighthaunt models. I used soul tokens from Warmachine:


 

I attached them to sticks for painting and then based them on coins.


 

 

 

The counters and wound markers also allow me to tick off the box on the hobby bingo card for building and painting accessories for my army.


 

'Til next time!

Sunday, January 28, 2018

Finishing Off the Skaven Queue

In addition to Plague Priest Scrabis-Tocsinous, I've put the lid on a few more of the projects in my Skaven queue:


 

Wednesday, January 24, 2018

Plague Priest Scrabis-Tocsinous

One of the things I've enjoyed doing with my Skaven is representing specific magic items and artifacts on my characters.


 

The Bilious Bell in the list of Clan Pestilens artifacts offered the perfect opportunity to model a unique Plague Priest, and allowed me to tick off my box on the Hobby Bingo card. In this post I'll take you through my process of converting this model.


 

Sunday, January 21, 2018

Skull Forge Scenics Industrial Bases

Something new from Skull Forge Scenics– I made a set of 32mm industrial bases, perfect for basing your Space Marine army. 

 

 

 

 

The set comes with four "flat" bases (2 of each) and two "step" bases (1 of each). The step bases are perfect for making sergeants or weapon specialists stand out.


 

 

The set also comes with two accessory sprues containing valve wheels and deck plates that can be used to embellish the bases.


 

 

 

Pick up a set for your army in my Skull Forge Scenics Shop.

'Til next time!

Wednesday, January 17, 2018

Building a Simple Battlefild

Today I'll show you how to make a simple, flat battlefield that looks great and is easy to store when not in use, and easy to transport to a friend's house for a game.


If you are playing along with Wargame Hobby Bingo, this is a great way to check the "build a simple battlefield" box.

 


 

Wednesday, January 10, 2018

What's in the Project Queue? January 2018

As we roll into 2018 I'm taking stock of my army projects, the backlog of painting and what I can look forward to going forward.


Sisters of Battle


My Shadow War: Armageddon kill team is finally finished. I could technically bring the team to ten models, so maybe I'll track down three more Sisters on ebay to round them out. But the slow rate at which I've been able to add models to the team and arm them, there's no rush on that.

 

 

I've been working on some extras for the game, namely the Necromunda Barricades and Objectives set I received for Christmas. The ammo boxes are painted, and make perfect loot counters. I also painted the exterminatus device from the 40K objectives kit. I used that as the promethium tank in the Raid scenario. I'll chip away at the rest of those objectives and barricades as time allows.


 

 

 

 

I also have the Servohaulers set, which I was excited to get my hands on, but have yet to begin assembling. Maybe I'll use that to experiment with painting yellow and weathering before I begin my Imperial Fists. Speaking of which...


Space Marines


I haven't played much of the new Warhammer 40,000 and I'm not sure if that will change with the Malign Portents Campaign coming out for Age of Sigmar. I still want to make a point to paint my Imperial Fist Primaris marines from the starter set sometime this year. I'd also like to add a Redemptor Dreadnought because that looks like a great kit, and I have an idea for converting its arms to resemble the more "boxy" look of the classic dreadnoughts. I'm also sculpting a set of industrial bases for my Skull Forge Scenics range that I'll be using for the basing.

 

 

Legions of Nagash


The Malign Portents campaign is coming soon, as is the Legions of Nagash battletome. I think we're still about six months out from any new undead models, and I don't know if what they release will slot into the existing undead range or be a completely new stand-alone army in the same way the Kharadron Overlords were their own separate force apart from the traditional Duardin.


The press release on the Legions of Nagash book said that it will contain warscrolls for every undead model released (so far). Clearly new Death models are coming, but I don't know if they will be in the Legions of Nagash book, or if it will literally only have the models "so far" and the new army will receive its own, separate Battletome. I hope not.


There has also been speculation that none of the Flesh Eater Courts will be in this book. That wouldn't surprise me, as they have their own battletome and allegiance abilities in the General's Handbook. I wonder if the Legions of Nagash is going to incorporate the Soulblight and Nighthaunt allegiances, or it they will remain allegiances that can be used in addition to the new allegiances in the book.


The Maggotkin of Nurgle battletome and its new rules also make me wonder if we will see a new mechanic for summoning. The Nurgle allegiances use a system where the army accumulates points to spend on summoning new units rather than casting spells to summon the units. The summoned models still need to be paid for with the army's reserve points, however. Feculent Gnarlmaw trees add to this pool of summoning points, and more can be brought into play as the game progresses.


Maybe we'll see a similar system for bringing death models into play. Perhaps the Mausoleums or some kind of mass grave can be unearthed on the battlefield, allowing undead troops to be summoned? Something else I've noticed is all the corpse-parts on some of the new Nurgle models, namely the Pusgoyle Blightlords. Perhaps the corpses mean that a new zombie kit is on the way, and the digital corpses are getting double duty across a few kits in the same manner that the spirit hosts appeared on Nagash and the Mortarchs.


 

I still have my Nighthaunt models waiting to be finished. I haven't had much desire to work on these since the Nighthaunt list is so limiting. It makes me laugh when I see people comparing Nighthaunt lists online, when the only real difference is whether they have more more Spirit Hosts or more Hexwraiths. There just isn't a lot of diversity in the Nighthaunt sub-faction and the limits of what they can ally with only exacerbates the sameness of everyone's armies. Hopefully that will change in the new Battletome. I'd like to finish these models before any new Death models release so I can jump into the new stuff without too much of a backlog. I've decided that the Knight of Shrouds will be my "buy and paint within 48 hours" model for this year's Hobby Bingo.


 

Skaven


This will be the last hurrah for my Conclave of Corruption. With the new focus on Chaos Nurgle armies, they will be fairly useless when facing them. I've already had a couple games against a Nurgle force, which rendered my Plagueclaws useless (they only wound Nurgle units on a 6). There are a lot of other abilities and tricks that Clan Pestilens uses which either affect Nurgle units on a 6 or not at all. That, paired with the first real attention paid to the Death Grand Alliance in Age of Sigmar's three years, means I'll be turning my focus away from the Skaven and back to my first love.


I still want to finish off the Skaven projects that I've already begun. If you follow me on Twitter, you've seen that the painting of my Pestilens-themed Clanrats has begun. Here's the first 20, waiting for their green robes and a few other details to be finished. 60 more after this...

 

 

I've finished converting my Plague Priest equipped with the Bilious Bell. This will check the "convert a model into a totally different unit or character" box on the Hobby Bingo card. I took lots of step-by-step pictures of this guy, so I'll talk about him in a separate post.


 

I also buckled down and finished converting my first Plague Censor Bearers. They're converted out of Plague Monks, rearranged to hold their staves two-handed. The censor flails were giving me the most trouble because I was afraid that the existing plastic chain on the censors would be too thin and brittle for a conversion.


 

I wanted to use spare censors from other kits like the Screaming Bell so they would have the smoke trailing off of them. The solution to the chain was to replace it with "rope" made from two lengths of thin floral wire, twisted by putting one end in a power drill, and the other held with a pair of pliers. The ends were clipped to use as a pin which could be inserted into holes in the censor and the post. Thinner wire was then hand-wrapped around the ends to create the connecting ties. The ropes were then bent into shape atop the flail staves.

 

 

When these models are finished, the Pestilens conclave of Warlord Skabsis will begin to rival the size of Skryre Lord Skreekits' Lightning Engineer Cult. Quite the power struggle...


 

'Til next time!