This project log focuses on a Wild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. In this installment, I'll be finishing up the ship's construction.
This project log focuses on a Wild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. Last time, I built the bridge, engine and smoke stacks. This week, I tackle the paddle wheels and the main deck...
This project log showcases aWild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. This week, I'll show you how I began tackling the construction of the massive vessel...
This project log focuses on a game table that I am building for Warcradle Studios– A Wild West Exodus themed harbor that will be on display in their booth at Gencon. This week, we'll take a look at another building and I'll show you how I make my water effects...
This project log focuses on a game table that I am building for Warcradle Studios– AWild West Exodus themed harbor that will be on display in their booth at Gencon. This week, we'll take a look at the process I use for constructing the buildings that populate the docks...
TheWild West Exodus harbor project is proceeding smoothly. If you are new to this series, I am building this for Warcradle Studios, and it will be on display in their booth at Gencon. This time out we'll take a look at some of the details around the harbor...
The second edition of Age of Sigmar and a host of new Nighthaunt models is coming this month, so I've been wrapping up some of the projects in my Death queue...
This was a fun little kit to build, basically three pieces– the top the base, and the tornado. I added a few more skulls and some sand to the base, and magnetized the Balewind's parts so I can break it down to transport it.
In this project log series, we're taking a look at the Wild West Exodus harbor table that I'm building for Warcradle Studios. Previously, I finished the table frame, streets, and harbor walls. This time I tackle a few of the details around the harbor and begin construction on some of the larger elements.
I've been building tables for the Wild West Exodus miniatures game pretty much since its inception. Every one has been a unique design that presented its own set of challenges.
This year Warcradle Studios has commissioned me to build a port city, complete with a ship docked in the harbor. In this project log, I will be documenting the progress of the table over the weeks between now and Gencon. If you attend the show this year, you'll be able to see the board in the Wild West Exodus booth.
Fantasy Flight Games had commissioned be to build a Hoth-themed game board for the Star Wars: Legion miniatures game. If you were at Adepticon this year, you may have seen it in person. Now that it's debuted at the show, I can show off some photos of the completed board and talk about the process I used to build everything.
With the main citadel construction finished, It's time to detail the interior of the tower. The task isn't as daunting as it seems; building interiors don't need to be very intricate because the intention is for models to fit inside. I need to cover the cavities, build the floor, and add just enough detail to make it convincing.
The Skullvane Manse is a scenery kit that I have admired for years. When it was re-released as the Warscryre Citadel, I decided to pick one up. I'm not as interested in it for its Malign Portents rules as I am for the sheer size and grandeur of the kit itself. When assembling it, I decided to customize the details on the kit to better match the aesthetics of my undead legions. I'm documenting the progress in this project log so you can follow along and see how I accomplished everything.
The new ruined crypt is available from Skull Forge Scenics! This piece is perfect for enhancing the base of a large monster, or for representing the gravesites in a Legions of Nagash army. Below is a tutorial for painting the crypt.
My Red Guard skeleton regiments are finally complete, each maxed out at 40. That's a lot of models to move around. Movement trays are clunky, especially once you need to start shimmying models around in combat. I think I have a solution...
I'm very late to the party on posting a Legions of Nagash review. My time these past few weeks has been occupied by a scenery commission (hence the lack of updates), and I haven't really been able to organize my thoughts about the book. By now everyone has probably seen most of what the book has to offer anyway, so I'll instead talk about my impressions and experiences with the new rules.
The new Legions of Nagash battletome hits the stores this weekend. I've got mine pre-ordered, and I've been working on a few odds and ends to get my army ready for the new rules. I've been following the previews and leaks, so I have a pretty good idea of what to expect.
One of the army traits that has been previewed is the ability to place gravesites on the battlefield. All of the Legion armies can mark four gravesites– two need to be in the player's own territory, and the other two can be anywhere on the battlefield. The gravesites allow units within range to either heal D3 wounds, or to regenerate D3 wounds worth of models on Summonable units. They also allow those units to be set-up "in the grave" and, during the battle, a Hero near the site can summon that unit to the battlefield. ("Summonable" is a new keyword that applies to certain units like skeletons, dire wolves, grave guard, black knights, spirit hosts, etc.)
The roadside shrines and ruined shrines that I sell through my Skull Forge Scenics shop are perfect for representing these, so I painted up a few for my army:
I've also been working on more skeletons. My Red Guard skeletons have been topped off at two 30-man units, but since the maximum size is 40, I want the option to field two matching units, and that means 20 more skeletons.
I posted a blog about the process I use for converting these skeletons a few years ago. You can view thathere.
Another project I finally put the lid on is my Morghasts' weapons. I painted the swords for the Harbingers so I can field the models with either option. It looks like the new warscrolls will allow the Morghast Harbingers and the Morghast Archai to field either or both weapon options. And there's an army trait in one of the legions that grants Morghasts an additional attack. I'll be looking forward to using Harbingers with their 18" charge range, armed with the high-rend, high damage halberds, and an additional attack with them! Sadly, I don't think there's a way to summon Morghasts anymore, so they'll have to slog it across the battlefield like everyone else.
I made a counter to represent my Tomb Scorpion when it's burrowed underground. I place this on the table near my general as a visual reminder that I need to surface the scorpion rather than forgetting about him until the end of the game.
The tail is magnetized so I can pop it off the marker and onto the model when it surfaces. A small pin beside the tail keeps it from spinning around.
Finally, I've made a bunch of wound counters for my Nighthaunt models. I used soul tokens from Warmachine:
I attached them to sticks for painting and then based them on coins.
The counters and wound markers also allow me to tick off the box on the hobby bingo card for building and painting accessories for my army.
One of the things I've enjoyed doing with my Skaven is representing specific magic items and artifacts on my characters.
The Bilious Bell in the list of Clan Pestilens artifacts offered the perfect opportunity to model a unique Plague Priest, and allowed me to tick off my box on the Hobby Bingo card. In this post I'll take you through my process of converting this model.