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Friday, March 16, 2018

Legions of Nagash, Sacrament Breakdown

I'm very late to the party on posting a Legions of Nagash review. My time these past few weeks has been occupied by a scenery commission (hence the lack of updates), and I haven't really been able to organize my thoughts about the book. By now everyone has probably seen most of what the book has to offer anyway, so I'll instead talk about my impressions and experiences with the new rules.



Thursday, February 15, 2018

Wednesday, February 7, 2018

Gearing up for the Legions of Nagash

The new Legions of Nagash battletome hits the stores this weekend. I've got mine pre-ordered, and I've been working on a few odds and ends to get my army ready for the new rules. I've been following the previews and leaks, so I have a pretty good idea of what to expect.


One of the army traits that has been previewed is the ability to place gravesites on the battlefield. All of the Legion armies can mark four gravesites– two need to be in the player's own territory, and the other two can be anywhere on the battlefield. The gravesites allow units within range to either heal D3 wounds, or to regenerate D3 wounds worth of models on Summonable units. They also allow those units to be set-up "in the grave" and, during the battle, a Hero near the site can summon that unit to the battlefield. ("Summonable" is a new keyword that applies to certain units like skeletons, dire wolves, grave guard, black knights, spirit hosts, etc.)

The roadside shrines and ruined shrines that I sell through my Skull Forge Scenics shop are perfect for representing these, so I painted up a few for my army:



The shrines are available at: www.skullforgescenics.etsy.com

I've also been working on more skeletons. My Red Guard skeletons have been topped off at two 30-man units, but since the maximum size is 40, I want the option to field two matching units, and that means 20 more skeletons.



I posted a blog about the process I use for converting these skeletons a few years ago. You can view that here.



Another project I finally put the lid on is my Morghasts' weapons. I painted the swords for the Harbingers so I can field the models with either option. It looks like the new warscrolls will allow the Morghast Harbingers and the Morghast Archai to field either or both weapon options. And there's an army trait in one of the legions that grants Morghasts an additional attack. I'll be looking forward to using Harbingers with their 18" charge range, armed with the high-rend, high damage halberds, and an additional attack with them! Sadly, I don't think there's a way to summon Morghasts anymore, so they'll have to slog it across the battlefield like everyone else.



I made a counter to represent my Tomb Scorpion when it's burrowed underground. I place this on the table near my general as a visual reminder that I need to surface the scorpion rather than forgetting about him until the end of the game.


The tail is magnetized so I can pop it off the marker and onto the model when it surfaces. A small pin beside the tail keeps it from spinning around.



Finally, I've made a bunch of wound counters for my Nighthaunt models. I used soul tokens from Warmachine:


I attached them to sticks for painting and then based them on coins.




The counters and wound markers also allow me to tick off the box on the hobby bingo card for building and painting accessories for my army.


'Til next time!

Sunday, January 28, 2018

Finishing Off the Skaven Queue

In addition to Plague Priest Scrabis-Tocsinous, I've put the lid on a few more of the projects in my Skaven queue:


Wednesday, January 24, 2018

Plague Priest Scrabis-Tocsinous

One of the things I've enjoyed doing with my Skaven is representing specific magic items and artifacts on my characters.


The Bilious Bell in the list of Clan Pestilens artifacts offered the perfect opportunity to model a unique Plague Priest, and allowed me to tick off my box on the Hobby Bingo card. In this post I'll take you through my process of converting this model.