I think I've solved the problem with traveling at the speed of light. Shows like Star Trek would never work because when the Enterprise travels at light speed, everyone in Starfleet that wasn't on the ship would grow old and die because time passes more slowly for a ship traveling close to the speed of light (if you believe in crazy theories like "physics").
My wife and I just purchased our first home and moved in. It seems like the last time I checked my watch, it was October. November and December flew by like they never even happened. Now that the move is finished, things are resuming their normal pace. I can logically conclude that time actually sped up for us during the process.
So– What happens if you buy a house while traveling at light speed? The time distortions will cancel each other out, of course, and the ship can approach the speed of light without the time dilation. Boom. Problem solved. Somebody with science things get on that.
2013: A Look Back
This was a pretty big year. Despite neglecting the blog most of the last quarter, we grew by over 100 followers (316 as I type this), and the Facebook page gained even more. Thanks to everyone who came aboard, and to everyone who stuck with me during my absence.
I wanted to increase my commission and definitely did so. I managed to build ten commissioned terrain tables, and painted more than 100 models for the dioramas and other projects.
Looking back at some of the displays:
Of the five Wrath of Kings displays, I think the Shael Han rooftops was my favorite. The colors came together really well, and the wall texture worked out perfectly.
The Sedition Wars tables featured some of the most extensive Led lighting I'd used to-date.
The Wild West Exodus Terrain was certainly the most expansive of all the projects. Something like 23 buildings and a combined total of 36 square feet of table area. Yeesh!
I think I had the most fun working on the Rivet Wars diorama, though. between the zeppelin, the explosions, and the little rivet dudes, it was just a blast.
I only managed to get in a handful of games this year, but one of them was the largest game of Warhammer I'd ever played. Check out the battle report if you haven't read it; it's truly epic.
Unfortunately, there were a lot of things I didn't get to. A few of the Vampire Counts models on my Shelf of Shame remain unfinished, but the most egregious offenders are the Terrorgheist, Corpse Cart, and Garden of Morr. I also promised a more in-depth tutorial of the bunkers I made for the Rivet Wars diorama. Definitely things I need to address early next year.
2014: A Look Forward
Now that I have more space (and won't disturb the downstairs neighbors) I'll be able to set up the equipment to have a dedicated resin-casting station and produce some terrain kits.
On the gaming front, my friends and I have been working to get together a map campaign or slow-grow league for Warhammer. Possibly a combination of both. If we can swing it, I'll be sure to post about it here.
'Til next year!
My wife and I bought a house recently, so most of my time has been spent preparing for the big move. I've been at Home Depot nearly every day, but not to buy terrain supplies.
This little goodie came in the mail– an official Skweel Gnawtooth, all the way from Germany. Many thanks to Andreas from Spielmann's Workbench for the model! A lot of great conversion work on his blog. Check it out: spielmannsworkbench.blogspot.com
Skweel is on the back burner until I get settled in, though. I've still got the rat ogres and a second doom wheel to finish. I went through my Skaven figure cases and reorganized them with some custom cuts to accommodate the new large models. Everything is in its case and ready to travel.
The only painting I've been able to do has been at the house. The kitchen was a bit of a nightmare due to the paint selection, but now I know to stay away from Glidden. I've always gotten Behr when mixing colors for large projects, and as it turns out, it's great for painting rooms, too! I'd rather use a large drybrush and 237 pots Cidatel paint to finish a room rather than try rolling Glidden again. Ugh.
The good news is I'll have more studio space to work on large projects. But for now, it's back to packing.
'Til next time!