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Tuesday, April 24, 2018

What's in the Project Queue, April 2018

This week's post is a mixed bag of projects that I'm working on, including the recently finished squad of Space Marine scout snipers:

 

 

Wednesday, April 18, 2018

Project Log: Warscryer Citadel, Part 4

The Warscryer Citadel's construction is nearly finished. This week, I tackle the watchtower and the walkways around it, finishing up the work on the main structure.


 

Tuesday, April 10, 2018

Project Log: Warscryer Citadel, Part 3

With the main citadel construction finished, It's time to detail the interior of the tower. The task isn't as daunting as it seems; building interiors don't need to be very intricate because the intention is for models to fit inside. I need to cover the cavities, build the floor, and add just enough detail to make it convincing.

 

Saturday, April 7, 2018

Project Log: Warscryer Citadel, Part 2

In part one of this series, I finished off the detailing on the two main halves and glued them together. Now it's time to putty the seams in the rock, touch up some other details, and attach the roofs.


Wednesday, April 4, 2018

Project Log: Warscryer Citadel, Part 1

The Skullvane Manse is a scenery kit that I have admired for years. When it was re-released as the Warscryre Citadel, I decided to pick one up. I'm not as interested in it for its Malign Portents rules as I am for the sheer size and grandeur of the kit itself. When assembling it, I decided to customize the details on the kit to better match the aesthetics of my undead legions. I'm documenting the progress in this project log so you can follow along and see how I accomplished everything.


 

Friday, March 30, 2018

New Ruined Crypt and Painting Tutorial

 

The new ruined crypt is available from Skull Forge Scenics! This piece is perfect for enhancing the base of a large monster, or for representing the gravesites in a Legions of Nagash army. Below is a tutorial for painting the crypt.


Wednesday, March 21, 2018

All the Skeletons You Can Eat

My Red Guard skeleton regiments are finally complete, each maxed out at 40. That's a lot of models to move around. Movement trays are clunky, especially once you need to start shimmying models around in combat. I think I have a solution...



Friday, March 16, 2018

Legions of Nagash, Sacrament Breakdown

I'm very late to the party on posting a Legions of Nagash review. My time these past few weeks has been occupied by a scenery commission (hence the lack of updates), and I haven't really been able to organize my thoughts about the book. By now everyone has probably seen most of what the book has to offer anyway, so I'll instead talk about my impressions and experiences with the new rules.

 

 

Thursday, February 15, 2018

Wednesday, February 7, 2018

Gearing up for the Legions of Nagash

The new Legions of Nagash battletome hits the stores this weekend. I've got mine pre-ordered, and I've been working on a few odds and ends to get my army ready for the new rules. I've been following the previews and leaks, so I have a pretty good idea of what to expect.


 

One of the army traits that has been previewed is the ability to place gravesites on the battlefield. All of the Legion armies can mark four gravesites– two need to be in the player's own territory, and the other two can be anywhere on the battlefield. The gravesites allow units within range to either heal D3 wounds, or to regenerate D3 wounds worth of models on Summonable units. They also allow those units to be set-up "in the grave" and, during the battle, a Hero near the site can summon that unit to the battlefield. ("Summonable" is a new keyword that applies to certain units like skeletons, dire wolves, grave guard, black knights, spirit hosts, etc.)

The roadside shrines and ruined shrines that I sell through my Skull Forge Scenics shop are perfect for representing these, so I painted up a few for my army:


 

 

The shrines are available at: www.skullforgescenics.etsy.com


I've also been working on more skeletons. My Red Guard skeletons have been topped off at two 30-man units, but since the maximum size is 40, I want the option to field two matching units, and that means 20 more skeletons.

 

 

I posted a blog about the process I use for converting these skeletons a few years ago. You can view that here.


 

 

Another project I finally put the lid on is my Morghasts' weapons. I painted the swords for the Harbingers so I can field the models with either option. It looks like the new warscrolls will allow the Morghast Harbingers and the Morghast Archai to field either or both weapon options. And there's an army trait in one of the legions that grants Morghasts an additional attack. I'll be looking forward to using Harbingers with their 18" charge range, armed with the high-rend, high damage halberds, and an additional attack with them! Sadly, I don't think there's a way to summon Morghasts anymore, so they'll have to slog it across the battlefield like everyone else.


 

 

I made a counter to represent my Tomb Scorpion when it's burrowed underground. I place this on the table near my general as a visual reminder that I need to surface the scorpion rather than forgetting about him until the end of the game.


 

The tail is magnetized so I can pop it off the marker and onto the model when it surfaces. A small pin beside the tail keeps it from spinning around.


 

 

Finally, I've made a bunch of wound counters for my Nighthaunt models. I used soul tokens from Warmachine:


 

I attached them to sticks for painting and then based them on coins.


 

 

 

The counters and wound markers also allow me to tick off the box on the hobby bingo card for building and painting accessories for my army.


 

'Til next time!