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Friday, July 15, 2016
DreadFleet: Tools of the Trade
My attention over the past few weeks has been on a large terrain commission, so I haven't been able to blog as frequently. I'll be able to post pictures of it in the coming months, but now that it is out of the way, I can get back to painting and sculpting. Yesterday I knocked out the measuring tools for my Dreadfleet set.
The ship's wheels, used for making 45 degree turns:
The wind gauge, which moves around the perimeter of the seascape to indicate wind direction:
The flip side of the wind gauge is the vortex marker, use to mark the center of the maelstrom in one scenario. I was concerned about having a part lay "painted side down" on the board, but the seascape mat is a soft material, so it probably won't be too rough on the counter.
Finally, there's the navigation rod, which functions as a measuring ruler, and can be bent up to 45 degrees to check facings when firing broadsides.
Next I have the three sea monsters to paint. The Bone Hydra and Sea Giant needed their bases extended a little because they were so top-heavy. (Once the head with the sail was attached, the hydra would tip over at the slightest touch.) I glued the models on some plastic card and sculpted matching waves with some brown stuff modeling putty.
Once they are painted I'll be able to play a game with fully painted components, ready for whatever game effects the fate cards deal– well, except for the little auxiliary ships, but I have something special planned for them.