Saturday, August 4, 2018
Catching Up
Once I knock out those projects I can begin work on my Nighthaunt army. I've been contemplating how I would base the army– Would I match the square bases of my Undead Legions, or use rounds and treat it as a separate force?
One issue I have with the army is the beautifully modeled Easy-to-Build scenic bases, which don't match the other units, which will have regular-shmegular flat bases. If I want a uniform basing scheme throughout the army, I need to either model ALL the bases to match the scenic bases, or reduce the detail on the scenic bases. Right now, I'm leaning toward keeping the large elements like tombstones, and statuary, and sanding over the cobblestones. I'm also not a fan of sculpted vegetation on models, so those thorns and flowers have got to go.
Monday, July 30, 2018
Project Log: Wild West Exodus Harbor, Part 9
This project log focuses on a Wild West Exodus themed harbor that I am building for Warcradle Studios– This is the final installment before I show the finished board. This time, I finish off the buildings and a few other odds and ends, and talk about painting them.
Saturday, July 21, 2018
Project Log: Wild West Exodus Harbor, Part 8
This project log focuses on a Wild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. In this installment, I'll be finishing up the ship's construction.
Tuesday, July 17, 2018
Project Log: Wild West Exodus Harbor, Part 7
This project log focuses on a Wild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. Last time, I built the bridge, engine and smoke stacks. This week, I tackle the paddle wheels and the main deck...
Thursday, July 5, 2018
Project Log: Wild West Exodus Harbor, Part 6
This project log showcases a Wild West Exodus themed harbor that I am building for Warcradle Studios– The board is a harbor featuring a large ship pulled into its berth. This week, I'll show you how I began tackling the construction of the massive vessel...
Sunday, June 24, 2018
Project Log: Wild West Exodus Harbor, Part 5
This project log focuses on a game table that I am building for Warcradle Studios– A Wild West Exodus themed harbor that will be on display in their booth at Gencon. This week, we'll take a look at another building and I'll show you how I make my water effects...
Sunday, June 17, 2018
Project Log: Wild West Exodus Harbor, Part 4
This project log focuses on a game table that I am building for Warcradle Studios– A Wild West Exodus themed harbor that will be on display in their booth at Gencon. This week, we'll take a look at the process I use for constructing the buildings that populate the docks...
Tuesday, June 12, 2018
Project Log: Wild West Exodus Harbor, Part 3
The Wild West Exodus harbor project is proceeding smoothly. If you are new to this series, I am building this for Warcradle Studios, and it will be on display in their booth at Gencon. This time out we'll take a look at some of the details around the harbor...
Friday, June 8, 2018
Heavy Metal Thunder
Saturday, June 2, 2018
The Death Queue: Making Progress
The second edition of Age of Sigmar and a host of new Nighthaunt models is coming this month, so I've been wrapping up some of the projects in my Death queue...
Balewind Vortex
This was a fun little kit to build, basically three pieces– the top the base, and the tornado. I added a few more skulls and some sand to the base, and magnetized the Balewind's parts so I can break it down to transport it.
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