I've been neglecting my blog for the past few weeks as I was focusing on a scenery commission, but I've opened my Cursed City box and have started working on the models. I plan on painting the undead figures to fit into my Age of Sigmar army, so I'm waiting to see what happens with the Soulblight Gravelords release before I get too carried away with them. I'll be chipping away at the boxed set, and will probably play a few games with my existing skeletons, zombies, bats, and vampires just to see how it plays before I run a "proper" campaign with everything from the box.
To that end, I've started with the mysterious objects. I love the idea of the critters carrying around keys. They would make great objective markers in a scenario with shifting objectives– Imagine the crows flying around with keys as you try to catch them!
I also made one out of the rat with a key that was on one of the Kosargi Nightguard bases. This little guy is too cool to be relegated to a base decoration, so I stuck him on a tombstone and turned him into a third key-critter objective.
Then, I moved on to the gallows:
As with the key critters, I made a third one out of the gallows and noose taken from the back of a Nighthaunt Lord Executioner. I was initially planning to just have the empty gallows, but it seemed a little plain, so I strung up one of the zombies. This model was pretty easy to convert into a "hanging" pose. I cut off the tombstone and all the branches and then cut a gap in the noose to fit over her neck. The trickiest part was repositioning her feet so they would be dangling instead of standing flat. I puttied over the attachment points and the rough spots where the tombstone was removed, and viola! A hanging zombie.
I used a branch to create a second attachment point so the thin rope wouldn't be the only thing supporting the figure.
The tombstone that I removed from her back went with the other mysterious object tombstone markers to give me three of them as well.
I prefer my objectives to look more like scenic pieces instead of Formally Based Models™ so I put them on a piece of styrene card and added sand and paving stones cut from thicker styrene. I trimmed the underlying card to the shape of the paving stones to give it an irregular outline that will still fit inside the board game square and match my battlefield aesthetic. I also used some branches from Woodland Scenics plastic tree armatures to carry on the overgrown tree root motif present on the zombies. (I may or may not carry that through the skeletons and other Soulblight models... Time will tell, but I like the idea of it.)
So, that's nine objectives, ready to paint:
Speaking of being ready to paint, I finally had a day that wasn't freezing, raining, or enduring wind storm, so I was able go outside and spray prime my Imperial Fists! I'll be able to tackle them and put together a tutorial for (hopefully) quickly painting yellow space marines.