Saturday, December 31, 2016

Looking Toward 2017

While 2016 may have been a washout for just about everything else in the world, it's actually been pretty good as far as miniatures games go. I've been having a ball, at least.

Display Tables

Fantasy Flight announced its new Runewars miniatures game this year, and I was commissioned to produce some terrain for demo games and photography. I'm really looking forward to see how the game develops.



Tuesday, December 20, 2016

Scenery and Scorpions

Just a quick post this week to look at some of my recent projects:

Ruined Shrine

I was playing around with my Skull Forge Scenic shrines to use as basing elements. This one is a reworked master with unique cracks and damage, and a dirt base with some skulls. It will fit on a 50mm square base or a 60mm round base. Perfect as a perch for a smaller monster or as a basing element on a larger monster base.

You can pick one up for yourself in my shop:




Friday, December 16, 2016

Siege Towers

I had posted a blog entry about my Skaven Siege equipment back in 2014 (which you can see here), but I just came across an old disk containing the WIP pictures of the siege towers, so this is a good opportunity to show them off.



Wednesday, December 7, 2016

A Look at the New Blood Bowl Components

Blood Bowl was the first miniatures game I had ever played, back when I didn't even know what "Games Workshop" was. I've always loved this game, and now that the newest edition of Blood Bowl is out, I didn't hesitate to pick up my copy. Here's a look at some of the components in the box set. I haven't gotten through the rules yet, but it looks like it plays mostly the same with minor variations.


Wednesday, November 30, 2016

The Corpsemasters

My corpse carts have been kicking around without any drivers for quite some time. The reason for this was that, in previous editions, the cart could be used as a mount for a necromancer. My intention was to use the corpsemaster models to represent a necromancer driving the cart, and I never got around to building them.

Since that option is gone in Age of Sigmar, and the carts have different attack profiles depending on how the corpsemasters are armed, I decided it was time to properly finish the carts.



Wednesday, November 23, 2016

Selketta and the Red Rain Host

I've finally finished up my archery dream team and knocked a project off of my Undead to-do list. You've seen the Tomb Prince Selketta in a previous post, but the unit champions and banners for the skeleton archer units are painted and ready for battle.


Wednesday, November 16, 2016

The Legion of the Infernal Skull, A Legacy of Death

As long as I've been playing Warhammer, I've been writing backstories for my characters and updating the lore as significant events happen in games I've played or in the evolution of the rules. I've collected many of them in this blog over the past years. This post is a compilation of everything so far, with a few updates to reflect the current status of the army and to fill in some of the blanks and flesh out the remaining characters.



Friday, November 4, 2016

More Age of Sigmar

My buddy Chris came out to visit last week, and he pitted his Khorne Bloodbound army against my Undead. (And we got to break in my new terrain!) You can see more of Chris's models on his blog: World of Walton'scrafts

We played the Escalation scenario from the General's Handbook. Each of us divided our army into three parts, deployed the first third, and then the rest would arrive in turns two and three. The battlefield was divided diagonally, and we were trying to control three objectives– The mausoleum in the upper right corner, the large monument in the center, and the small shrine in the lower left corner.


Monday, October 31, 2016

Terrain Tutorial: Graveyard Hills

For Halloween this year, I've put together a tutorial about building some graveyard-themed hills and crypts. The scenery also incorporates some of my Skull Forge Scenics walls and tombstones, which add a lot of detail without having to do a lot of extra work.


Friday, October 21, 2016

Dreadfleet: Converting the Auxiliaries

The last leg of my Dreadfleet project was finishing the auxiliary boats, and I wanted to do something really creative with these. There are only two versions of the standard "cog" markers for the auxiliaries– one for the Grand Alliance fleet and one for the evil Dreadfleet. 



All of the fleet ships are so different, each with its own unique design, I felt their auxiliaries should reflect this. It didn't seem right that the Skaven vessel, made from a leviathan fish carcass should have the same auxiliary design as the Tomb King's ship. And how, exactly, would a little wooden sail boat dock with a giant mechanical squid submersible? After rooting through my parts box I was able to put together some satisfying conversions:

The Heldenhammer

This was simple enough. Plastic card for the extra sails, covered with putty to give it the "puff" of a sail catching the wind. A tiny bit from a Black Templar accessory went on top of the mast, and a helmet spike from a Grave Guard forms the prow spire.




The Curse of Zandri

This was the first one I made, and the easiest. I removed the sail but left the oars, and cut a pyramid into the center so it matched its parent ship. The metal bits are from Tomb Kings models– the end of a halberd and the top of Settra's head. (Yeah, that's right. I ruined a classic Settra model for a tiny counter in a game I'll hardly ever play.)




The Skabrus

This one was fun to kitbash. I kept the figure on the prow because it looked like a little Skaven dude, and added a triangular icon cut from a Clanrat spear. The top of the tower and the boilers and smokestacks are tiny bits taken here and there from the Boneripper kit (the parts are so small they probably won't be missed). There were also two small rats on the Boneripper sprue that had little wheels for their back legs, and I used those wheels with some thin styrene strips to make the paddle wheel.




The Swordfysh

One of the extra sails that I cut off the other boats went into the Swordfysh conversion. The main sail needed to be turned so the sails would both be blowing the same direction. The "sword" on the prow was made from a strip of styrene, shaped and pinned in place. Modeling putty was used to extend the bow.




The Bloody Reaver

I tried to match the sail-laden castle aesthetic of the parent ship. The top of the tower is part of a Grave Guard helmet, and the tiny skull comes from a Tomb Kings banner. The stern of the boat was built up with modeling putty, and a few tiny windows were added to the tower.




The Flaming Scimitar

Another Grave Guard helmet was used for the tower, and the hull was shaped with modeling putty. The scimitar on the bow was cut down from a full-sized Tomb Kings chariot scythe. The boat's square sail was turned on its side, trimmed and puttied into a triangle. I used a piece of wire to make the angled mast, matching the style of sail on the larger vessel.




The Black Kracken

This one was the most complex, and probably has the least amount of "original" boat remaining. More Grave Guard helmets for the fins, and a melta-bomb forms the boiler with a small spike for the smokestack. There are parts of old battle wagon spikes on the stern, and a metal light from the Killer Kan accessory sprue to form the bridge windows, which were painted to match the green glow of the Kracken's "eyes." The paddle wheels are made from hole punched styrene card, with a thin strip over the top and details sculpted with putty.




And that's it! My Dreadfleet set is officially done! Both fleets are ready for war. I hope you've enjoyed following along with this project, I sure had fun painting it!


'Til next time!

Tuesday, October 18, 2016

The Legion of the Infernal Skull: 2016 State of the Union

This undead legion will always be my first love. I took an army photo back in 2012 when I first began this blog. The Legion of the Infernal Skull has grown quite a bit since then, so I decided that it was time for a new "family reunion" photo: 



460-something models takes an awfully long time to set up.



If you haven't read the original post about my army and the story behind it, I'd highly recommend checking it out. There's a lot of insight into how I began my foray into collecting miniatures and the influences that led to my design choices. (Read that here.) The backstories for my characters and the army itself have also been written about in previous posts. I'm working on another post that will serve as a recounting and updating of where everything stands in my current lore. (Stay tuned.)

The army has grown so much that I've organized it into 3 main aspects, divided along the unit types and color schemes. (Note: This doesn't follow the Age of Sigmar undead sub-factions, following instead my own story themes and aesthetics.)


Martial Aspect

The martial units are comprised of the more formally regimental army units led by the Blood Dragon vampires Seth and Dimitri von Koss. All of the wight kings, grave guard, black knights, and the Red Guard skeletons fall under this aspect. The black coach and blood knights (once they are added) are also included in this category. Nagash and his morghasts will also be part of my martial aspect.


My upcoming projects for this section are the mounted wight king battle standard bearer and more skeleton archers converted from the classic metal armored skeletons. I recently played a game of Age of Sigmar and tried out the morghasts for the first time. They performed excellently, so they're at the top of my queue. I'd like to get them painted as soon as possible and, frankly, I've dragged them out long enough! Blood knights are also on the to-do list, but I need to pick up a couple more of the zombie dragon vampires to use as the riders and come up with a solution for their horses before I delve into that unit. At the very least, I could build them one at a time and use them individually as mounted vampire heroes.



Feral Aspect

This section is made up of Marduk the Ghoul King's ever growing retinue of beasts and bats. If it's got fur or wings, it's in here– Dire wolves, all levels of bat, from lowly swarms to Wolkhar the terrorgheist, and the ghouls of course.



The ghouls are the first priority to bulk out this section. I've collected a pile of about 80 metal ghouls to bolster the ranks. I want to come up with a different color scheme from the 25 I already have. They look a little too pink and healthy, so I might go with a greyer, greener flesh tone which will bring them in line with the aesthetic of the rest of the feral models. I plan to convert them with fur pelts, and bits of meat and flensing knives from the Kroot warrior kit. I haven't built a single one of the monstrous infantry crypt horrors or vargheists; I'll add them one of these years. I also have a "stock" varghulf that I plan to eventually convert and repaint to match his big brother.


Spectral Aspect

The necromancers and the wraith Korak the Grim lead this portion of the army and it's made up of all the ethereal units (of which quite a few have been added over the ages), along with the zombies and skeleton units beholden to the different necromancers. The Crimson Reaper skeletons are Korak and Nieman Kimmel's, the skeleton spearmen are led by the necromancer Samus Garz, and Toht Nhemisis is master of all the zombies and corpse carts.



This aspect of the Legion is the most disparate, seemingly made up of the random odds and ends with no real unifying theme other than the ethereal glow. I think I might update these skeletons (and maybe the zombies) to have a blue-green glow in their eyes to match the other ethereal elements. The first thing I need to do is assemble my hexwraiths and repaint the banshees. I also have a few "regular" wraiths to bulk up the units, but there's no rush since I can't field wraith units in Age of Sigmar. I'm holding out hope for a Nighthaunt Battletome that might offer some different unit options for the wraiths. (Maybe a build for the hexwraiths that uses the horse barding, the same way they mixed up the assembly in the crypt horror/ vargheist kit to create crypt flayers and the courtier heroes?) We'll see....


'Til next time!

Sunday, October 16, 2016

Dreadfleet: Heldenhammer and the Bloody Reaver

The capital ships are complete!


The Heldenhammer

This was easily the most complicated ship to paint in the entire game. The variety of color on the hull, the intricacy of the sail iconography, it all adds up to one long week of painting and patience. I'm super happy with how it turned out, and this was definitely the pinnacle of my Dreadfleet project. I took a few shots of the hull before gluing the sails on since the details are harder to photograph once everything is assembled.




Same for the sails.



Time to take to the high seas!







The Bloody Reaver

Despite the jigsaw puzzle assembly, this one painted up very quickly. The rocks were done with a series of drybrushing and washes. the castle was essentially two-tone, with the lighter stone walls and the magenta tops. There were lots of little anchors and cannon barrels on the rocky surface, with tombs along the sides.





The sails painted up very quickly as well, since they're essentially all bone and ochre for the banners. The text on the banners is mostly obscured once they're on the ship, which is unfortunate. The "Noctilus" sail is almost touching the sail in front of it!


Death patrols the Galleon's Graveyard!







But it's not over yet! I still have all of the little Auxiliary boats to paint before I can finally put this set to bed.

'Til next time!