My buddy Chris came out to visit last week, and he pitted his Khorne Bloodbound army against my Undead. (And we got to break in my new terrain!) You can see more of Chris's models on his blog: World of Walton'scrafts
We played the Escalation scenario from the General's Handbook. Each of us divided our army into three parts, deployed the first third, and then the rest would arrive in turns two and three. The battlefield was divided diagonally, and we were trying to control three objectives– The mausoleum in the upper right corner, the large monument in the center, and the small shrine in the lower left corner.
The Zombies lurk in the cornfield as the Ghouls creep around the corner. |
Nagash leads the Red Guard skeletons toward the center. |
The Bloodreavers follow the Cygor toward the hill. |
I don't know where he kept finding giant rocks to throw at Nagash. |
My Dire Wolves arrived in turn two and charged the Blood Warriors. |
They would spend most of the battle fighting over the mausoleum. Mystic Shield and the Corpse Cart added +2 to their save, which gave the wolves some staying power. |
The Varghulf arrived to aid the infantry in capturing the shrine. |
A trio of Khorgoraths arrived to contest the shrine. |
Chris didn't waste time getting his Khorgoraths stuck in. They would eventually prevail and control the shrine. |
Units close in the center as Chris brings his Skullcrushers up for support. |
The Wraith Korak and some Spirit Hosts arrived to help the wolves. |
But it would take the full might of Nagash to finally kill the Blood Warriors. |
Looks like a fun battle. How does it compare to a similar sized WHFB game?
ReplyDeleteAnd that shield counter is great!
We played a 2000 point game and it probably lasted a little longer than a similarly-sized game of 8th. Most of it comes down to move 20 or 30 individual guys as opposed to just sliding a single block, and having to measure and move everyone in the combat phases. Also, resolving tons of dice drags it out a little. But other things like the magic phase go a lot faster because there really aren't any options or resource management of power dice.
DeleteFun looking game! I'm jealous of your terrain collection.
ReplyDelete