Tuesday, August 22, 2017

Sisters and Scenery

A lot of great stuff happened in the hobby community this week. The new General's Handbook for Age of Sigmar is out for preorder. It will be dropping this Saturday, but you can find leaks of the unit point values leaked online, and plenty of people have posted reviews of the book. I'll probably talk (or rant) about the Death and Skaven allegiance abilities on here at some point.

I haven't done much work on my undead in a while, but I took a moment to add a horn blower to my skeleton archers. I made the horn out of a bell from the zombie kit and sculpted the pennant with modeling putty. Then, I popped off the trooper's arm and bam, instant promotion!


Tuesday, August 15, 2017

Back In the Saddle

It's been a while since I've had a free moment to work on any personal projects or post anything to my blog. For the last two months my time has been occupied solely with finishing scenery commissions. If you attended Lock and Load you may have seen the buildings I made for Privateer Press: (More on these in an upcoming post.)



If you are going to Gencon, you'll be able to see more of my handywork– Some scenic demo boards for the Fantasy Flight booth, and a big display for Warcradle Studios. (I can't spoil these yet, but they are pretty cool.) I'll post plenty of pictures once the displays have been debuted at the shows.

In my previous post, I gave my opinion of the new edition of Warhammer 40K. Since then, the new Space Marine codex has dropped, but I have yet to get it or even even clip a single part off of a sprue from my starter set. There's also a new Path to Glory rulebook, and a new General's Handbook for Age of Sigmar, which GW just announced will be available for pre-order this weekend. They have also announced a re-release of the classic game Necromunda.

There's so much going on in just the GW hobby, (not to mention the new edition of Flames of War that I keep pretending I'll play someday) that it's nearly impossible to concentrate on any one thing. Focusing on one of those games and models with any significant level of commitment means neglecting the rest. And on top of it all, I'm still building new scenery kits for Skull Forge Scenics. Well, here are my thoughts and plans for everything: