Saturday, April 2, 2016
Dreadfleet: More Progress
Once I get these ships finished, I'll have three per side, including some sail ships so the wind gauge will have a definite effect. That will allow me to play a more involved test game.
I tried a little one-on-one fight with Grimnir's Thunder and the Black Kraken. I used a small portion of the map and it was a quick affair. Two turns worth of volleys was enough to sink a ship. I wasn't using the wind marker and I disregarded any Fate cards that referred to things I didn't have available, like the sea monsters. As the ships closed to firing range, the first few turns were spent building up game effects like fog that incurred command penalties, random attacks on ships, etc, all generated by drawing Fate cards. I have read some reviews of the game that said the random Fate events ruin the game. I can definitely see how that could be the case. It seems that a simple solution would be to draw fewer Fate cards (or no cards at all). We'll see once I put together a larger skirmish.
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Dreadfleet
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Great job!
ReplyDeleteLooking awesome dude... That's gonna be some great set to play in.
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