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Wednesday, January 28, 2015

Slowly, But Surely

I've been bouncing back and forth between various projects. I've got the Skaven for the campaign (yes it's still alive!), the new Undead Legion models, and various commission work, including some terrain that might get to see the light of day in the coming months.
 

Nagash

Believe it or not, I actually thought that I could have this model finished by the end of October. The basic assembly is finished, but I decided to go all in and turn the spirits into pillars of flame bearing him aloft. It's been a slow process because the putty needs time to cure between applications and I can't cook it under a heat lamp because the plastic will warp. The flames are finished and attached to the base. Next up is adding the basing details (nothing as complicated as the Terrorgheist this time!) and the Nine books of Nagash.

 



 

Space Hulk Terminators: Brother Noctis


I'm still on target for my New Year's resolution of finishing one of these every month. My goal is to replace any removed Blood Angels detail with Black Templars iconography so the models don't lose any of their intricacy. I have finished the sculpting and the model is primed, waiting for paint.

 


 

To be able to use this model in a 40K army, I've magnetized the feet and prepared a base for him. I'll eventually make some square bases so he can be ported back into a Space Hulk game.





 

Plague Claw Catapult


I took an evening to knock out the crew for the warmachine. They are all pinned onto the catapult frame, but not glued, so I can remove them as casualties as the machine takes damage.

 





 

Tomb Prince Selketta and his Necrotic Colossus are still on my painting table as well, along with a ton of Skaven Plague Monks. A box of Skaven Stormfiends are in the mail as well. It never ends...


'Til next time!

Wednesday, January 21, 2015

Lost Hemisphere's Templecon Charity Raffle

Templecon is in a few weeks, and Lost Hemisphere will be running its charity raffle to combat Alzheimer's. Proceeds from the raffle go to the Hope Alzheimer's Center. Prizes for the raffle include things like unopened miniatures product to fully painted models and armies. You can see the full details about the raffle and the charity on the Lost Hemisphere site.


To contribute to the prize support, I painted up this set of Asphyxious and Vociferon (models generously supplied by Seth Peterson). If you're at Templecon, be sure to swing by and show your support!

 






 

'Til next time!

Sunday, January 18, 2015

Warhammer: Thanquol, A Look Inside

I picked up a copy of the End Times book Warhammer: Thanquol this weekend. Here's an overview of what's inside. There won't be any story spoilers in this review, it will mostly focus on what's inside the rulebook. I will say that the story book focuses on the Skaven fighting in Lustria and the Dwarf holds, so there are a lot of beautiful shots of Skaven, Lizardmen, and Dwarf armies fighting. The story book is almost as thick as the Nagash book– 232 pages (compared to Nagash's 296).

 

 

One thing that I got a kick out of is the text on the back cover. "The world is ending, though few believe it." I can't help but wonder if that has a dual meaning, also referring to the fact that we, the players don't believe that maybe this is the end for Warhammer as we know it...


I'll also point out that the infamous photo of Thanquol with the round-based Bell and Furnace in the background does not appear anywhere in these books.

 

 

The rulebook is 64 pages, and covers the following:

Realms of the Lizardmen


Like Nagash, Thanquol had some new battlefield rules, this time for fighting in ancient temple-cities and Lustrian jungles. Structures in the temple cities can contain treasure that award extra victory points in battles, but are also cursed and have an adverse affect on the unit that found it. When fighting in jungle battlefields there is a table that each player rolls on at the start of his turn to find out what the jungle has in store for him. It could be anything from charge ranges being reduced because of the humidity to units sinking in quicksand!

Scenarios

There are six scenarios recreating the battles fought in Warhammer: Thanquol. Some of the scenarios use a combination of battlefield rules from Nagash and Thanquol, and all of them use the Magic of the End Times rules from Warhammer: Khaine.

Lords of Battle Campaigns

These rules describe how to fight a Lords of Battle campaign– a series of linked games that follow a track through a series of "battle boxes" that describe the scenario and special rules for the battle. There is a 3-battle campaign laid out in the book, based on the clash betweenthe Dwarfs and Skaven.

Lords of battle campaigns (and these rules seem pretty complex for the three battles that are laid out in this book, so I suspect we'll be seeing more of this in future supplements) use Strategems and Stategic Charastics (the three characteristics are Guile, Planning, and Persuasion). These elements affect the battle by allowing the player to employ special rules and tactics for the game. The campaign in the book (and likely all printed campaigns) list how many stratagems can be used. The rules appear to be open enough to allow you to create your own campaigns.

The Stratagems are related to one of the three strategic characteristics. There are a few common stratagems listed in the book, and the campaign(s) have unique stratagems available as well. The stratagems are things like being able to redeploy your units, forced marching for extra movement, scouting mysterious terrain ahead of time, and affecting the stats of your own (or your enemy's!) models via potions or poison.

Seems like an interesting way to spice things up if you're getting bored with the standard scenarios. I first wondered if 9th edition might do away with the standard scenarios altogether and replace them with stratagems. Perhaps not, as the campaign battle boxes still list scenarios as part of the game.

New Armies and Units

Unlike the previous End Times books, Warhammer: Thanquol does not have a combined "legions" list. (Sorry, no combined Skaven and Chaos list!) Instead, it has Battlescrolls. These are formations that can be added to (or played instead of) a standard army. Each formation is accompanied by a few additional special rules that apply for the game.

Each Battlescroll specifies which race (army book) it is for, and has a formation of characters and units that must be included. These units do not count toward the army's allowances for troops and characters, or duplicates of Special and Rare units. All of the formations in the book specify that if they are included in your army, you do not need to spend a minimum of 25% on Core units.

The units in the Battlescroll formation are otherwise paid for out of your army points, and follow the normal rules for unit size and options. The formations don't specify how large the units need to be, only that they need to be included.

There are two Skaven Formations, one for Dwarfs, one for Lizardmen, and one for The Empire. I'm sure we'll see more formations added in the future.


The new characters and models in the book include, Thanquol and Boneripper, Lord Skreech Verminking, the four Verminlords, and Slayer King Ungrim, Incarnate of Fire.

The Stormfiends are what interest me the most– Rat ogres on 50mm bases with weapons and armor. They cost a flat amount of points per model (a little more than double the cost of a normal rat ogre). Each one can be armed with one of six weapons at no extra point cost. The model kit includes three poses, each of which can be built as one of two options. In a nutshell, the weapons are:

Grinderfists: Allows the unit to tunnel onto the board and still charge or shoot.
Windlaunchers: Functions similarly to the poisoned wind mortar weapon team.
Warpfire projectors: Works similarly to the warpfire thrower weapon teams.
Ratling cannons: Heavier ratling guns, they roll 3 dice for the number of shots.
Doom-flayer gauntlets and warpstone-laced armor: Strength bonus and D3 impact hits.
Shock gauntlets and warpstone-laced armor: Strength bonus and D3 stomp attacks.

*The warpstone-laced armor gives the Stormfiend a 4+ armor save, which applies to all the models in the unit (whether they have the heavier armor of not). The "force field" effect can be negated though; if an attack targets a specific model (like a melee attack or a ranged attack that can single out an individual model in a unit) any non-warpstone-laced model uses it's regular, light armor save.

One thing I notice about these Stormfiend weapons (and Boneripper's warpfire projectors work the same as the Stormfiends') is that there is no chance that rolls of 1 or misfires can harm the unit using it. Some of them specify that the hits are directed at the closest friendly unit in line-of-sight, but if there isn't a friendly unit to suffer the hits, then nothing happens and the shot just misses. That seems oddly un-Skaveny to me. These are the first Skaven-designed weapons that don't explode when used!


Overall, the book is pretty solid. I think the campaign and Battlescrolls give a little insight into the future of the game. I really dig the Stormfiends. Although, as I suspected, some of the options are obviously better than others. Since a single kit can't build three of the same weapon, I may have to get creative with my conversions.

'Til next time!

Wednesday, January 14, 2015

WFB: WTF

If you've been keeping up with the rumor mill like I have, you'll know that this is an uncertain time for Warhammer Fantasy. I've been involved in many-a-discussion on forums and in chats with my own friends and fellow gamers. 2015 was supposed to be the year of hover boards, flying cars and 80's punk fashion, not mass hysteria and predictions of doom for my favorite hobby game. (I haven't even gotten to wear my jeans inside-out yet!)

I've had some time to process all of the rumors and see some widely differing opinions on the matter, so here's what I think about all this...

 

 

The Rumor:
The Old World gets shattered into bubbles of reality that float through the warp and occasionally bump into each other. Some have suggested that this will create a more plausible reason for different armies to fight. (So, when the Sylvanian bubble meets the Athel Loren bubble, Vampite Counts and Wood Elves will clash, I guess.)

The Logic:
I could see something like this happening. Not that there would be little spheres of land, with the Skaven on one, and the Empire on another, but rather "chunks" of an exploded planet adrift in a sea of energy. They wouldn't necessarily drift into each other like rafts in a swimming pool, but rather the dimensional veil would momentary collapse, allowing travel to an area of the old world that wasn't there previously. The End Times are host to some cataclysmic events, and I really think that the "landscape" of the Warhammer World will be changed.

The Contradiction:
The idea that this would allow a more plausible reason for armies to fight is just silly. Even before the End Times, the world was in a constant state of war. The Warhammer world is always on the brink of the End Times (it says so in almost every iteration of the core rulebook). I don't think anyone had a problem justifying how and why their army marched a few miles to invade another territory.

My Prediction:
There's talk of the 8th edition army books still being valid, and all the End Times rules and lists still being playable. The "bubbles" of reality will probably be rifts in space-time, allowing the past (Warhammer 8th army book lists), the End Times, and "Newhammer" to exist simultaneously. In the future of 9th edition, the world may well be shattered with fragments of it held together by the Winds of Magic, each trapped in its own time period. This could be a way of allowing everyone to have their own unique universe– one group plays with straight 8th edition rules, another plays with End Times, and others play whatever the new (possibly skirmish) form or Warhammer will be. Since the rules and models will be cross compatible, Someone from group A can tweak his list to play a game with someone from group C. If they need a logical reason as to why a pre-End Times army is fighting a Post Apocalyptic Warhammer force, it's simple: The barrier between worlds had dropped, or the realities have merged allowing armies from different time periods to interact. (This is sort of in line with some of the discussion on Faiet 212.)

Part of what makes Warhammer a fun hobby is creating the back story for your own army and characters. People want the overall story to advance but, what difference does that really make? What does it matter if Karl Franz is killed or replaced as the Emperor? How does that affect the games we play? From a modeling standpoint, the overall story is kind of irrelevant to me, as long as I can still play with my toys.



The Rumor:
There will be a new faction of heavily armored human warriors who fight with the power of gods. People have speculated that these will be Space Marines in the Old World.


The Logic:
Introducing a new army is a great way to generate interest in a game and attract new players. It has been 10 years since there was a new army for Warhammer. And it makes sense that, if the Warhamer World is ending, the Slann or the Old Ones could summon or send forth "anti-Chaos" warriors.

The Contradiction:
Why would GW introduce another army in a system with (rumored) abysmally low sales when they can't even maintain all of the armies they already have? Why add a whole, new faction when every other faction is being condensed? Also, the other rumors say that there will be 6 army factions in 9th edition. "Good Holy Warriors" isn't listed as one of them.

My Prediction:
Ehhhhh... Sure. maybe they'll come up with a "good" version Chaos Warriors. If we do see these, they'll probably be allied units, able to be used by any of the Forces of Order. That will encourage more people to buy and use them, rather than creating a brand new army that may or may not take off.

 



The Rumor:
9th edition will have 6 factions– Chaos, Elves, Empire, Undead, Orcs and Goblins, and Skaven.

The Logic:
These factions fall mostly along the lines of the consolidated lists we've seen in the End Times books. Combining the armies gives each player more opportunity to diversify his model collection while keeping the bulk of his force intact.

The Contradiction:
I refer again to the rumors that say the 8th Edition army books will still be valid. I've heard rumors that Dwarfs, Bretonnians, and Ogre Kingdoms will be rolled into the Empire army. But if all the army books are still able to be used, then these armies will still be able to stand on their own.

My Prediction:
As with the reality bubbles, I think everything will remain valid. The 9th edition "Newhammer" will likely have condensed armies, but the entire spectrum of armies will still be in play. If there's a skirmish version of Warhammer, that will likely make use of the combined lists exclusively. 



The Rumor:
Each of these 6 factions will have a limited selection of core units and other units added through periodic updates, with those models being available only for a limited time. And they may be dropping the majority of the Fantasy range.

The Logic:
If mold costs are recouped in the initial run of a product (as I suspect they are) there won't be any "back stock" sitting around not earning money. The idea that these models will come with their own rules, so they can be immediately added to an existing army without having to organize it around the release of a new army book makes sense. I can also see this working from a storefront point of view– Stores already have abysmally low levels of Warhammer Fantasy inventory. Keeping a few core units and then having a new release section that cycles through on a regular basis means that in order to carry the whole Warhammer range they don't need to dedicate shelf space for hundreds of products covering the different armies. Since they'll be in production for several months, it's not going to be a one-and-done print run and a mad dash to buy them before they sell out, either.

The Contradiction:
Having plastic kits go out of production after a few months is robbing yourself of further profit on that kit. Once the mold cost is recouped, the sale of the kit is generating more profit than the initial run. This is also contrary to what the hobby of miniatures wargaming is: spending months and years collecting and painting models. Allowing each army to be "done" (no new products) for a few years lets the hobbyist play around with his army lists and catch up on painting. Also, how can the 8th Edition army books still be valid if most of the models that make up their army roster aren't availible?

My Prediction:
This could go either way. I've been saying that GW wouldn't likely drop plastic kits that are only a year old, but if the plan to drop kits after only 6 months or so is true, then I guess dropping a kit that's a few years old isn't out of the realm of possibility. If they do still want players to be able to use the 8th edition army books, it's going to become increasingly difficult if most of the models are unavailable. I just don't see how a "fire and forget" it strategy will work for a hobby game since it's all about the investment of time and work. I've been loathe to shovel my models into the trash, but if there really is no army support in 9th, I don't know...


The Rumor:
Models will be on round bases in 9th edition.
 

The Logic:
If "proper" 9th edition really is a skirmish-style game, then maybe they could make use of round bases. There's talk of using War of the Ring styled movement trays, which would allow the skirmish version of the game interact with the army version of the game.

The Contradiction:
Is GW really going to repackage every kit so it has round bases? If they're scrapping most of the range, I guess it's a moot point. But how about the newer plastic models that have modeled square bases right on the sprue? They would need to be completely retooled. And all of the new End Times kits come with square bases.

My Prediction:
Models like the casket of souls, war machines, and the steam tank have been "baseless" for a while. If they were to go on a round base it wouldn't be any different than it is now. Night Goblin Fanatics are already on round bases. Maybe single models like monsters would be round-based, but things that need to rank up (like cavalry and infantry) would remain on square bases. If someone were to collect a round based skirmish force and wanted to play a ranked up game they could use a movement tray. I used to think the whole idea of round bases being shoehorned into an "infantry block" game was pretty unlikely.

But then this picture surfaced:

 

 

Those certainly appear to be round bases on the Screaming Bell and Plague Furnace. Oh well...

 

 

'Til next time?

Thursday, January 8, 2015

New Years Resolutions

As we kick off the new year I've decided to make a few resolutions:


Resolution #1 is to post on a regular schedule. I've been trying to make Tuesday the regular day that blog posts go up. But life and work keep interfering, and they usually go up late. Last year I fell behind in the number of posts, but almost caught up at the end. I've already blown Tuesday for this week, but hopefully, I'll be able to get things on track next week.


Resolution #2 is to finish my Space Hulk models.
The Space Marines are the real killer, since I intend to convert them into Black Templars, with magnetized bases so I can interchange them between round bases (for games of 40K that I never play) and square "Space Hulk" bases.


That's a lot of work, since I need to remove all the Blood Angels details and replace them with suitable Templar details. I've decided to tackle one per month. The 11 Terminators and Librarian are all bagged and each month I'll pull out a random marine and finish him. At some point I'll tackle the Genestealers as well. By the end of the year I'll (hopefully) have the entire set finished.

 

 

First up for January is Brother Noctis. He's pretty straightforward, with only a few blood drops to remove and sculpt over. Here goes nothing...


Resolution #3 is to finally start producing resin terrain products. I've talked about this before, and I've been compiling ideas and concepts for everything from bases to buildings, so it's time to put my money where my mouth is.


Annnnd I just found out that the world is ending. Stay tuned.


'Til next time!

Wednesday, December 31, 2014

2014: A Look Back

As 2014 closes out I'm desperately racing to finish Nagash. I was hoping to have him completed by the end of the year, but since I haven't been able to play a single game since September I guess there's no hurry. (I haven't even put the Terrorgheist on the table yet!)


This got me thinking about all the other projects I posted about but never got around to finishing. Most of the models are for my Black Templars, but as I never play 40K anymore, there's no real incentive to finish them other than to say that they're done. I do want to finish the Space Hulk Terminators, though; that is a game I enjoy playing.

Everything else is for filling out my Undead and Skaven armies. As interest in the campaign dwindled, and the End Times was releasing, my focus shifted over to the Undead Legions. But there are a bunch of new releases planned for the Skaven End Times book. That's a relief, because the enthusiasm for the End Times in general seemed to grind to a halt after the release of Warhammer: Khaine– No new models, a story that some people are unhappy with, and the worst magic rules to ever grace any edition of Warhammer. Hopefully the Skaven book and impending 9th edition can turn things around.

Once I get back to working on the Skaven, it will be the Plague Claw Catapult crew, then the Plague Monks units, and parts for the Plague Furnace that have been in my queue for ages. I also want to pick up the new Vermin Lord and some of the Stormfiend rat ogres. I'm not going to order the hardcover End Times book, though; I refuse to participate in GW's immediately-sold-out-pre-order nonsense. The softcover version will be available soon enough and I'm sure the pages will be posted online. The models themselves will probably come with their rules anyway.

But for now it's back to my Undead. Here's a little peek at what's on the horizon:

 

 

Thank you all for following my blog. Have a happy and safe New Year!


'Til next time!

Sunday, December 28, 2014

Skeleton Archers

All the bows are strung and the Red Rain Host is finished:

 

These guys were a lot of fun to put together and paint. If I can find any more of those classic skeletons, I'll definitely add to the unit. If it gets large enough maybe I'll even add some command models.




 

If you missed the assembly article, you can check it out here:

Modeling: Skeleton Archers

And the tutorial for stringing the bows is here:
Modeling Tutorial: Bow Strings

'Til next time!

Wednesday, December 24, 2014

Modeling Tutorial: Bow Strings

As you can see from the pictures, my skeleton archers are almost finished. The only thing remaining is to add bowstrings. (Without which, they can't fire their arrows!) If you've ever wanted to add that extra bit of realism to your archers, here's how:


Note: I find that it is easiest to add the string after the model painted. Otherwise, the string can get in the way of painting detail. Vigorous drybrushing could break the string, as well.


Step 1: Coloring the String


Start with some plain thread. If you can find thread in the color you want the string to be, great, otherwise, use white.

 

 

Color the thread with thinned paint. (I'm using Formula P3 Rucksack Tan.) Just place a section of thread on a paper towel and paint along the length of the thread. Be sure to turn it so you get color on all sides.


 

Allow the paint to dry, and you'll have the perfect color bow string.


 

Step 2: Drilling the Bow

This next part is tricky, and you should definitely practice on some spare bow parts before damaging your nicely painted model (or poking yourself!). Before drilling through the tips of the bow with a pin vice, place the tip of a sharp hobby knife on the spot to drill, and twist it to create a starting hole. Then, place the drill bit on that spot and turn gently to drill through. Most bows have a little ring at the tip; try to drill level so the bit enters and exits the bow on the ring. Use a 0.55mm drill bit, and don't apply much pressure. Let the bit do the work so you don't snap the plastic or slip off.

 

 

The result should be two clean holes through the tips of the bow. Use your knife to carefully slice off any flash where the drill bit poked through, and try your best not to mar the paint.


 

Step 3: Attaching the String

 

Push the end of the thread through the hole about 1/4 inch.

 


Add a dab of thin super glue (I use Zap-A-Gap Thin CA in the pink bottle) to the end of the string.



Then, pull the string back through the hole so the glue comes in contact with the bow and sticks. Leave a little bit of the thread sticking out. You can add another tiny amount of glue if you think the bond isn't secure enough, but in this case, less is definitely more. The last thing you want is a glob of glue around the top of the bow.

 

Once the first end of the string has dried, push the opposite end through the other hole. This time, add glue to the side of the string on the inside of the bow. Then, pull the string so it tightens and the glue contacts the bow.



Make sure the string is tight and secure. The bow string shouldn't be slack at all.



Finally, trim the excess thread. Use a new, sharp blade so you can precisely and cleanly slice off the thread.



Step 4: Final Touch-Up

Paint the small ring around the end of the bow with the color you used on the bow string, so it looks like the string is tied off. The paint should also fill in any small gaps in the holes and cover up the exposed plastic. Add more brown to the wood if necessary, to cover up any mars in the paint or shiny glue.



And that's all there is to it!

Now, these ballistically-challenged skeletons are ready to rain missed shots all over the battlefield!

 

 

 'Til next time!

Thursday, December 18, 2014

Converting Tomb Prince Selketta

Along with the skeleton archers, I'm adding a tomb prince to my Undead Legion. Prince Selketta is converted from the Tomb Herald model. I'm working on two versions of the character, one for use in a Tomb Kings themed force, and one to accompany my Vampire Counts army.



First, I removed the head, sword and banner pole. Then, I touched up the leg grieve and extended the cape with modeling putty. The collar also needed to be resculpted.




I wanted to build a unique head, so I combined a plastic skeleton chariot head with a metal Blood Bowl Khemri team head.


The result was a helmeted head with a scorpion motif. The tail and stinger of the scorpion are made from the tip of a skeleton bow and part of a skeleton horse tail.





I was pretty happy with the head, but it seemed a little out of place for the aesthetic I was going for, so I set them aside and went with a more traditional head using the same chariot skeleton and the heavily modified top of a Grave Guard helmet. The final touch was an Egyptian beard, sculpted over a piece of thin wire. I'll save the scorpion helmets for the Khemri version of Selketta.



The sword is from the plastic Wight King, and the little skulls on the shoulder are from a Khemri banner.


The new scabbard is from the classic metal Black Knight. And the fur collar on the cloak ties it all together with my Vampires. One of the final changes was to replace the left arm with a pointing hand. I couldn't decide on the style of shield to give Selketta, and it seemed kind of pointless anyway, since Tomb Princes only have light armor anyway, an extra +1 isn't going to help protect him against anything that can reliably kill characters. The pointing arm also works better with my intentions, since the tomb prince can confer his fighting ability on any unit he joins.





Now back to painting those skeleton archers.

'Til next time!