The undead have no use for cabbages or cargo, so for my Tomb Kings baggage train, I designed a cart carrying a mummified Emissary of the King, and a collection of artifacts and scrolls. Here's a look at how I kitbashed this bespoke centerpiece model.
I'm closing in on 2000 points of Tomb Kings– Here's a look at my newest unit, skirmishing skeleton archers, and some of the other projects in the queue.
In this final installment, we'll take a look at arguably the most important aspect of the scrapyard, the scrap– Vehicle wreckage piled up and waiting to be salvaged.
One element that I absolutely had to include in the scrapyard was a huge capital ship engine. Here's a look at how I made this one out of PVC pipe and foam core:
One of my favorite details on the Star Wars: Shatterpoint scrapyard board that I made for Atomic Mass Games, is the crane that I kitbashed out of a toy truck and some other parts. Here's a look at how I made it:
In this terrain showcase series, I'll show off the scrapyard that Atomic Mass Games commissioned me to build for their Star Wars: Shatterpoint miniatures game. Part one focuses on the board itself and the scenic backdrop.
In addition to the Necromancy spell effects, there are enchantment spells like Van Hels Danse Macabre, and magic items like the Helm of Commandment, which can increase characteristics like Movement, Initiative, or Weapon Skill from 1-3 points. Here's my process for making some Vampire Counts-themed tokens to track these variable bonuses:
I try to avoid putting cards or dice on the board to represent spells or persistent effects, preferring instead to model a counter of some kind that won't break the immersion of the game aesthetic. Here's a look at how I made some spell counters for the Necromancy spell lore in Warhammer: The Old World.
It's been a while since I've had a long scenery build, or played a new game for that matter, and Demon Ship by Black Site Studios gives me the opportunity to do both. Follow along as I scratch build a small game board for this solo-play micro game!
It's been a while since I've posted anything. I had my hands full with a scenery commission, but now that it is finished, I can return to the blog with... More scenery! Time to build some graveyard walls for my battlefield.
January has kept me pretty busy, so I didn’t have much time to work on personal projects. Still, I can’t let the month go by without posting anything, so here’s a quick look at what’s on my painting table.